1/31/2024 0 Comments Lost ruins mouseuhnt![]() Melee attacks come in two forms: stabbing weapons and overhead slashing ones. For one, the combat isn’t noteworthy at all. It’s a solid game, but it doesn’t have much to offer over any similar titles. With a complete focus on survival, Lost Ruins could have stood out more. It honestly feels like a missed opportunity to me. Traps abound, meaning that I was reloading my saves to get through with minimal damage, all the while carefully hoarding important resources. Enemies aren’t around in great numbers, but the almost survival horror-level emphasis on reducing damage and managing your supplies scratches a certain itch. ![]() You’ll need foes to drop healing orbs or eat food that you’ve picked up. ![]() Enemies do a lot of damage and save points don’t heal you. And that appears to be true for the first half hour or so. When you first start a game in Lost Ruins, it’s quick to tell you that this is a survival experience. But it’s also short, weighed down by poor combat, and surprisingly reliant on elements lifted from Castlevania: Symphony of the Night. The visuals are pleasing, plus I do appreciate some of what the game attempts. But there’s a problem: it’s simply too afraid to commit, which ends up making the game’s main unique feature more of a passing idea than an actual focus. Lost Ruins appears to want to try things differently, with a stronger emphasis on survival and careful play. Too much of the time they tend to regurgitate familiar ideas. I’m all for Metroid-likes trying something new.
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